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Elegant Dorm Room (Unreal 4)

Here is a fanciful dorm room I worked on with Momo Jawwad (momojawwad.artstation.com) and Alex Jasmin (alexgjasmin.artstation.com). All the assets I made were modeled and UV mapped in Maya, textured in Substance Painter, and imported into Unreal 4. Texture layouts for my assets were made in Photoshop; the texture layouts are at a reduced resolution due to ArtStation file size restrictions.

The free-to-use "Syferfontein 1d Clear" HDRI that lights the scene is by Greg Zaal (gregzaal.com).

Video render of the room

Decorated Dragon Trophy, my 'hero' asset of the environment

Decorated Dragon Trophy, my 'hero' asset of the environment

I played around with different dramatic lighting setups, and decided this looked best through the window

I played around with different dramatic lighting setups, and decided this looked best through the window

A surreal 'lightroom' shot I took of the chair and rug

A surreal 'lightroom' shot I took of the chair and rug

Trophy Texture Flats

Trophy Texture Flats

Window Frame Texture Flats (The glass was done in Unreal's material editor)

Window Frame Texture Flats (The glass was done in Unreal's material editor)

Rug Texture Flats

Rug Texture Flats

Chair Texture Flats

Chair Texture Flats

Door Wood Texture Flats

Door Wood Texture Flats

Door Metal Texture Flats

Door Metal Texture Flats

Walls Texture Flats

Walls Texture Flats

Roof Texture Flats

Roof Texture Flats