Here is a fanciful dorm room I worked on with Momo Jawwad
https://www.artstation.com/momojawwad
and Alex Jasmin
https://www.artstation.com/alexgjasmin
All the assets I made were modeled and UV mapped in Maya, textured in Substance Painter, and imported into Unreal 4. Texture layouts for my assets were made in Photoshop; the texture layouts are at a reduced resolution due to ArtStation file size restrictions.
The free-to-use "Syferfontein 1d Clear" HDRI that lights the scene is by Greg Zaal (gregzaal.com).
Video render of the room